So I'm pretty much back to where I was before I scrapped everything ... except with a much better understanding of what's going on with the code. I take that back. I'm ahead of where I was.
- I have a bucket that pours out a bunch of tiny balls.
- The tiny balls disappear when they hit ground (as they should).
- If the tiny balls hit their target, the target actually melts and then disappears if enough tiny balls hit it.
- I learned why "collision filters" are important and how to incorporate it into my code.
- I learned how to define various objects so that when they come in contact with one another, they do what they're supposed to do.
OH!!! I also built my "game" and ported it to my Android phone ... and the "game" works!! "Game" in quote because all that happens is: you touch the bucket and tiny balls fall out and hit their target and make it disappear. But I was very excited. Also found out that you have to port your .apk file (an Android app) to an actual web address to download it. I tried using Google Docs. I was able to download it to the phone using Google, but the phone was at a loss as to what to do with it. Now I have to figure out how to delete that file from my phone.
So, all in all, it was a pretty good week. I still have a long way to go, but the progress is good. Today I need to add multiple buckets (lives) that automatically pop back up after a bucket is used, need to add movable platforms back into the game (these divert the tiny balls), and also make the "game" able to restart itself at the end (right now after one bucket of tiny balls the game is just over and sits there).
Okay, maybe I won't get to all of that today. But it's certainly manageable by next weekend.
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