Tuesday, January 18, 2011

Bubble Boy

This journey began with Robert Nay and Bubble Boy ... er, Bubble Ball. Until I read that article it hadn’t dawned on me to create my own games/apps for mobile devices. As soon as I read that article (like hundreds (thousands?) of others), I jumped right in. My first step was to find a program of some kind that allowed me to develop for mobile devices. I immediately came across Unity and a few others. I downloaded Unity and was so overwhelmed that I changed directions and decided to try Flash development, instead. Flash was less intimidating, but still, it required programming knowledge. 

Wanna know the last time I did actual programming? Well, I’m going to tell you. It was in the spring of 1983. I took Pascal (you heard me) at college (go CSU Rams!). Previous to that I had learned Basic on an Apple IIe and then Fortran using punch cards. I dropped out of computer science after the spring of 1983 and never really looked back. Today, I can find my way through HTML and have borrowed javascripts from the Web to add to my HTML pages.

And that’s my programming knowledge.

I was really hoping that, like Dreamweaver (or the like), there was a GUI program for creating games. Just click on elements to add them to the game and maybe tinker with some code every once in awhile, and presto: GAME ON!

Uh, no.

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